Slogan card game



Patented June 23, 1925.

PATENT OFFICE.

ARTHUR R. BLOOM, 0F MINNEAPOLIS, MINNESOTA.

SLOGAN CARD GAME.

Application filed October 25, 1924. Serial No. 745,?95.

ToaZZ whom. it may concern:

Be it known that I,A1i'rH R R. BLOOM, a citizen of the United States, residing at Minneapolis, in the county of Hennepin and State of Minnesota, have invented certain new and useful Improvements in a Slogan Card Game; and I do hereby declare the following to be a full, clear, and exact (1e? scription of the invention, such as will enable others skilled in the art to which-it appertains to make and use the same.

This invention relates to a game, particularly to the game apparatus used in playing a card game. .The cards employed are similar in size to the ordinary playingcard. As is well known, there are used in modern advertising a great many catch phrases or slogans. i The present game is designed to have utility in advertising in connection with these slogans as well as having great j holder for the key-card showing an edge view of said card.

utility and affording a game of much science and pleasure when used with other inscriptions than advertising slogans.

It is an. object of this invention to pro,

vide a game using an apparatus including a key-member having printedthereon a pluralityof. groupsof characters and also comprising a series of members, each of which bears' one of the characters appearing in said plurality of groups. g

It is a further object of this invention to provide a card game comprising a pack of cards including akey-card having thereon an inscription, such as an advertising slogan and a series of cards, each of which carries a l8i3t(,1 0f other character appearing in] said slogan. V

It is also an object of the invention to provide such a pack of cards,.together with means for holding a, key-card in erect and visible position, and it is a further object of the invention to have different portions of the slogan orinscription'on the key-card distinguished by some characteristic, such as the different parts beingin different colors and then to havetlie; cards bearing the same characteristics or colors.

These and otherobjects and advantages of the invention willbefullyset forth in the following descriptioninadein connection with :the accompanying drawingsin which like reference characters refer to the words appearing in such parts to have the saineparts throughout the different views,

I There will be four such cards having the and in which,- 7

Fig. 1 is a face view of a key-card used showing the same in a holder for maintaining the card erect;

Fig. 2 is a face View of one of the parts of a series bearing one of the letters of the inscription on thekey-card;

Fig. 3 is a face View of another card of the series of cards showing a different letter; Fig. 4.- is a View similar to Figs. 2 and 3 showing a punctuation mark used in the series;

Fig. 5 is a face View of a part of a card having the inscription shown on the card in Fig.1 but having different lines of the inscription of different colors;

Figs. 6 and T'show face views of cards of the series to be used with the key-card shown in Fig. 5,.the letters 011 the cards in Figs. 6 and 7 being colored to suit the colors of the same letters on the key-card; and

Fig.8 is a View in side elevation of the Referring to the drawings, in Fig. 1 is shown a key-card and there will be one keycard in each pack of cards used. \Vhile this key-card may have any desired inscription thereon or any desired groups of characters, in the embodiment of the invention illustrated the key-card is shown as bearing a well known advertising slogan or inscription, namely, Even tually, Gold Medal Flour, \Vhy Not Now? .NVash-burn-Crosb s The ke -card is'shown havin the y y z:

word Slogun at thetop thereof, which term is used to designate applicants game. -In addition to the keyscard in the pack there iwill be a series of cards, each of which bears a letter of character appearing on the key-.

card including the punctuation marks used in the inscription or groups of characters.

There will thus'be as many cards in the pack as there are characters in the inscription on the key-card, including the punctuation marks, plus one card which will be the key- .card. In the drawings two cards are illustrated showing two of the letters of the inscription. Fig. 2 shows the card having the letter E, and in the. pack there will be three such cards bearing the letterE as the said letter appears three times in the inscription. It will be seen that Fig. 2 shows one of the vowel letters; and Fig. 3 shows one of the cardsof the pack having one of the consonant letters, namely, the letter N.

letter N as said letter appears four times in the inscription. Fig. a shows a card having one of the punctuation marks used in the inscription, namely the interrogation point used after the word Now. There will be one such card in the pack and there will also be cards having thereon a period and a hyphen. It will also be understood that there will be other cards in the pack similar to the cards shown in Figs. 2 and 3, excepting that they will carry other letters of the inscription and there will be as many cards of each letter as the times said letter appears in the inscription. In the pack of cards, therefore, used with the key-card shown in Fig. 1, there willbe fifty-two cards.

In playing the game, the key-card is dis posed and held in erect-position so as to be visible to the players and for this purpose a holding means for the card is provided. lVhile any suitable holding means may be used, in the embodiment of the invention illustrated, said means is shown as a simple clip 9 formed from a fiat strip of metal such as sheet metal having rounded ends and having one end portion bent at a right angle to the remaining portion of the clip. A narrow strip or tongue 10 is cut centrally from the right angle end portion of the clip and is pressed outwardly into the shape shown in Fig. 8. The clip will be made of resilientor spring metal and the card designated 11 can thus be placed between the ton and the remaining end portion of the clip and held therein in erect position.

In Fig. 5, a modified form of key-card is shown which bears the same inscription as the cardshown in Fig. 1. In Fig. 5, however, the different lines of the inscription are indicated as being printed in different colors. The top line comprising the word Even-tually and the third line from the top comprising the words lVhy Not Now are indicated as being red in color, while the second line comprising the words Gold Medal Flour, and the'bottom line comprising the words \Yashburn-Crosbys are shown as printed in blue. In the pack of cards including the key-card shown in Fig. 5 there will be a series of cards, each representing one of the characters in the inscription on the keycard, asalready described in connection with Figs. 1 to st. The cards in the series of cards. however, will have the letters thereon. in different colors and these colors will correspond to the color of the line in which theletter appears on the key-card. Thus, in Fig. 6, a card is shown bearing a letter O and this O will'be in blue. as indicated in said figure, to correspond to the O in line 2 of the key-card shown in Fig. 5. p

In Fig. 7 a card is shown bearing the letter T and this T will be in red, as indicated to correspond to the color in line 3 from the top of the key-card in which T Que 10" on the table and opens a trick.

will appear in the word Not. Certain of the characters in the groups are thus designated additionally to the character designation and certain of the characters on the cards are also designated additionally to their character designations, the additional designations on the key card and the other cards corresponding.

lVith the pack of cards such as shown and described, many interesting games may be played, which games will require considerable skill or science. Vv hile a great number of games may be played only a few thereof will be indicated.

Iii playing the game, the key-card will be taken from the deck and placed in the holder in erect position on the playing board or table so as to be visible to all of the players. The cards will now be shutlied and dealt by the dealer successively to the players, each player receiving a certain number of cards, for instance, live. The dealer is determined in the usual manner by cutting the cards. The dealer drawing the letter nearest the beginning of-the inscription or nearest the front of the alphabet gets the deal. Obviously, other rules for determining the deal could be used. Each player being dealt his hand, the remaining cards are placed on the table face downward. The player next to the-dealer now plays a card facenpward Each trick will comp-rise the cards shown in one word of the inscription on the key-card or an hyphenated division of such word. In order not to have the tricks too long, long words will be divided byhyphens. In Fig. 1, the words, Eventually and lVash-burn are shown so divided. The players .will now play their cards'in sequence, each playing on a trick already started or opened or starting a new tricko'fsome other word. The trick is closed when all of the letters therein have been played and the last person playing a vowel on the trick takes the trick. As each player plays a card from his hand. he draws another card from the pack to replace this card. The game thuscontinneswmtil all of the tricks have been opened ortaken and all of the cardsplayed. IVhen a .vowel is played as an opener in a single voweled word the trick is killed and such play is known as a kill. A'kill of a trick containing one or more vowels can be accomplished after the trick has been opened by making the vowel play or the last vowel play thereon before all of the consonants in the trick have been played. A letter, such as I and Acannot be killed as tricks. After the trick has been killed the last consonant letter played on such trick is known as a burial. hen such burial play is made the trick is not taken by the party playing the last card but is stacked face down and kept untilthe end of the game. Transfers points are determined as follows:

Points.

Each vowel for the player possessing the same 2 Each honor consonant, (this W111 111- clude the consonants L. G. N.) 1 Each burial play 5 And the highest number of tricks taken by any one player or group 10 of partners Another game is known as SloganSweeps. In this game, the cards are shufiled and dealt, as above described, but in this game the vowels have no value-over the consonants in taking tricks, and the last person playing a card on a trick and closing the word can take the trick and the letters of the word must be consecutively played. A word trick, however, may be opened with any letters thereinand the letters then played consecutively at both sides of said letteror at both ends of the trick. play in sequence and draw cards, as above described. Vhen a player holds a playable card he is forced to play. If a player should be unable to play, that is to open a trick, or play on an open trick, he will play one card to the table, face up, directly in front of him. Any such table card may be used by any player on an open trick and transfers in sequence may also be made of cards from the right or left of any open trick, but such plays must be made before the players plays from his hand, which must be a card that will close and take the trick to which the table plays and transfers were made. In determining the score of the Slogan-Sweeps game, the points are numbered as follows:

Points. Each vowel 1 Each honor consonant (S. L. G. N.) 1 Highest number of tricks 5 Another game possible with the cards is that of Slogan-Layout. The principle of this game is to reproduce and assemble, as an entirety, the slogan or inscription shown on the key-card,-or member. Six cards are dealt to each player and the remainder of the deck used as stock from which to draw. In starting or declaring a line of the inscription the player must play either the r first or last letter or punctuation mark of The players will.

such line and the lines can be completed or built up only from one end, the players playing in sequence. IVhen any player is unable to open a line or play a card in sequence on an open line, or if he wishes to pass a play he will place one card on the table face up directly in front of him. After each play the players draw one card from the top of the stock or remainder of the deck. Any card or number of cards played to the table may be used by any player or to play to the lay-out of the inscription and transfers may be made from one line to another line but any table play or transfers must be made before the player making the same plays a card from his hand. Any table card may be exchanged by the player for a card in his hand when it is his turn to play and the card taken from the table, that is from the group of cards which he has played to the table in front of him, may be held in his hand for a future play. If a player places any card in the wrong position or makes a transfer in a wrong position and an opponent player discovers the error the latter will declare a slogun. Also when a. vowel is played from his hand the player will declare a slogun as he plays the card. If he fails to make the declaration the card remains played as usual but he loses a slogun point. The scoring in the Slogan-Layout game would be as follows:

Points.

Every slogan play A 1 liluilding entire word in one play or if partners, in same round 2 Closing play of a line 3 Last play to layout 5 Various games of solitaire may be played with the cards, the object being to get all the cards out of the pack in sequence to reproduce the inscription or slogan by building up the lines, words or other parts thereof or the whole inscription. In playing this, the pack will be shuliied and the player will cut or deal ofl three cards, or some other number of cards, at a time using only the bottom card of the group of cards dealt off.

From the above description it is seen that applicant has provided a game apparatus by means of which many games can be played which will afford much fun and en terta-inment and require considerable science and skill. The apparatus is particularly adapted for advertising purposes for various advertising slogans, phrases, etc., or may be used to advertise any article or event such as a song, or a campaign of some kind. The game can also be provided with a keycard or member referring to well known subjects, such as fairy tales, titles, etc., and thus. be made of general use without any reference to any advertising slogan. The apparatus can be cheaply produced and made. in various grades ;to suit the taste of the purchaser.

It will, of course, be underst0od,'that various changes may be made in the form, details, and inscriptions .used Without departing from the scope of applicants invention, which, generally stated, consists in a device capable oit carrying out the objects above set forth, in the novel parts and con1bination of parts disclosed and delined in the appended claims.

hat is claimed is:

1. A card game appaatus comprising a key-card having thereon an inscription comprising a plurality oi characters arranged in a. plurality of lines, each line having a distinguishing characteristic, and a series of cards each having thereon one of the letters appearing in said inscription, the 10 tors on the series of cards having the same characteristics as the letters in the respective lines of the inscription.

2. A card game apparatus comprising a key-card having thereon an inscription comprising a plurality of lines, different lines appearing in different colors, and a series of cards,-eaoh carrying thereon a letter appearing in said inscription, and the letters on the cards having the same color as the lines on the key-card in which said letters appear.

3. A game apparatus comprising a keymember having thereon an inscription consisting of a plurality of groups of characters, certain of said groups having a distinguishing characteristic, and a series oi.

members each having thereon one oi the characters appearing in said plurality oi groups, said characters on said series oi members having the same characteristic as the group in which they appear.

4;. A game apparatus comprising a key member having thereon an inscription consisting of a plurality of groups of characters, certain of said characters in said groups being additionally designated and a series of members each having thereon one of the characters appearing in said plurality of groups and certain of said members also being addi'rionally designated in the same manner as said certain characters in said groups.

In testimony whereof I affix my signature.

ARTHUR H. BLOOM. 

